mirror of
https://github.com/lucide-icons/lucide.git
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Merge branch 'main' of https://github.com/lucide-icons/lucide into plan-lucide-react-integration-tests
This commit is contained in:
@@ -57,6 +57,16 @@ When a request covers several icons at once, assign each use-case only to the ic
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Related icons should get **variant-specific** wording, not one shared blurb. `battery-low` → "Indicating a low battery charge level"; `battery-full` → "…full…". `square-arrow-right-enter` → sign in / join; `-exit` → sign out / export. Resist copying the same line across a family.
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### Deriving from source material
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When mining descriptions, comments, or linked issues:
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- Prefer the **stated purpose** over the backstory. Extract the function, discard the anecdote.
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- If a source lists genuinely distinct uses, keep them as separate entries; if it repeats one idea five ways, collapse to one.
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- Merge an intro line with its bullets ("To represent:" + "pottery" → "Representing pottery").
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- If the only signal is noise (a name restatement, a link, "thanks!"), leave the icon without a use-case rather than inventing one.
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- Never fabricate a use-case that isn't supported by the icon's meaning or the source.
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## Examples
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Good:
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@@ -0,0 +1,587 @@
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---
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applyTo: "docs/*.md"
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---
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# UX writing guidelines
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Follow these guidelines when writing or editing Lucide documentation, especially Markdown files.
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Write for people who are trying to understand a concept, follow a specification, or complete a task. Prioritize clarity, precision, and scannability over personality or decorative prose.
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## Be direct and concise
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State the important information first. Remove words that do not add meaning.
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Prefer short sentences and paragraphs, but do not sacrifice precision just to make text shorter.
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**Do:**
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> Icons must use a 24 × 24 pixel canvas.
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**Don't:**
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> When creating a new icon, you should make sure that the canvas you're working with has dimensions of 24 × 24 pixels.
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Avoid unnecessary introductions such as:
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- "It's important to note that…"
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- "Keep in mind that…"
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- "As you can see…"
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- "In order to…"
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- "It should be noted that…"
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State the information directly instead.
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## Put the rule before the explanation
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When documenting a requirement or recommendation, state it before explaining why it exists.
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**Do:**
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> Keep at least 1 pixel of space between unrelated elements. This prevents shapes from visually merging at small sizes.
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**Don't:**
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> Because shapes can visually merge at small sizes, it's important to make sure that unrelated elements have enough space between them.
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This makes documentation easier to scan and makes normative requirements easier to identify.
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## Explain the reason when it adds value
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Explain *why* a rule exists when the reasoning helps contributors apply it to situations that are not explicitly documented.
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Do not merely restate the rule.
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**Do:**
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> Avoid simulated fills. They don't scale consistently with the rest of the icon set.
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**Don't:**
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> Avoid simulated fills because simulated fills should not be used.
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Reasoning is particularly useful for design rules where contributors may need to evaluate unusual cases.
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## Use scannable structure
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Assume readers will scan the page before reading it in detail.
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Use:
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- descriptive headings
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- short paragraphs
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- lists for sets of related items
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- examples for rules that benefit from demonstration
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- **bold** for important terms or short emphasis
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- code formatting for filenames, properties, commands, values, and identifiers
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Avoid long uninterrupted blocks of text.
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Headings should communicate the subject or rule without requiring the surrounding text for context.
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**Do:**
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> ## Keep 1 pixel of safe space
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**Don't:**
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> ## Spacing
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## Use sentence case
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Use sentence case for:
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- page titles
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- headings
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- table headings
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- labels
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- example captions
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Capitalize proper nouns and branded terms normally.
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**Do:**
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> ## Use consistent corner radii
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**Don't:**
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> ## Use Consistent Corner Radii
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## Address the reader directly
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Use **you** and **your** when referring to something the reader does.
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**Do:**
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> If your icon contains overlapping shapes, simplify the hidden geometry.
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Avoid referring to the reader as "the user," "the contributor," or other third-person terms when direct language is more natural.
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However, prefer an imperative when the subject is obvious.
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**Prefer:**
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> Keep related elements visually grouped.
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**Over:**
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> You should keep related elements visually grouped.
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## Use "we" only when it means the Lucide project or maintainers
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First-person plural is acceptable when describing an intentional project decision, convention, or policy.
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**Do:**
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> We use `kebab-case` for icon names.
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> We generally avoid adding brand logos to Lucide.
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Do not use "we" merely to make documentation conversational.
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**Prefer:**
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> Icons use a 2 pixel stroke.
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**Over:**
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> We use a 2 pixel stroke for our icons.
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## Use normative language consistently
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Use specific language to communicate how strictly a rule applies.
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- **must** — required; violating this is not acceptable
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- **must not** — prohibited
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- **should** — recommended; exceptions may be appropriate
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- **should not** — discouraged; exceptions may be appropriate
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- **can** — possible or permitted
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- **may** — optional or dependent on context
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Do not use **should** when something is actually required.
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**Do:**
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> Icons must use a 24 × 24 pixel canvas.
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**Don't:**
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> Icons should use a 24 × 24 pixel canvas.
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Avoid vague substitutes such as "ideally," "normally," or "preferably" when a more precise normative term applies.
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## Prefer active voice
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Use active voice unless passive voice makes the subject clearer or avoids unnecessary repetition.
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**Do:**
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> Align nodes to the pixel grid.
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**Don't:**
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> Nodes should be aligned to the pixel grid.
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Passive voice is acceptable when the actor is irrelevant.
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> Deprecated icons are removed in major releases.
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## Use positive instructions when possible
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Tell readers what to do rather than only what not to do.
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**Do:**
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> Use a single continuous path when the elements form one continuous shape.
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**Less useful:**
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> Don't split continuous shapes into unnecessary paths.
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Use negative instructions when the prohibition itself is important.
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> Don't use simulated fills.
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## Be precise about consequences
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When explaining why something should or should not be done, describe the actual consequence rather than using vague warnings.
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**Do:**
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> Keep unrelated elements at least 2 pixels apart. Smaller gaps can disappear when the icon is rendered at small sizes.
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**Don't:**
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> Be careful when placing elements too close together.
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Avoid language that exaggerates consequences or attempts to influence a contributor's decision emotionally.
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## Prefer concrete language
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Use specific terms instead of vague references.
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**Do:**
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> The two endpoints must remain inside the 1 pixel safe zone.
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**Don't:**
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> These should stay within the appropriate area.
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Avoid ambiguous references such as:
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- this
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- that
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- it
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- things
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- stuff
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- appropriate
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- proper
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- correct
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when the intended subject can be named directly.
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## Introduce terminology before relying on it
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Define Lucide-specific or technical terms when readers may not already know them.
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Once defined, use the same term consistently.
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**Do:**
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> The **safe zone** is the 1 pixel area between the icon artwork and the canvas boundary.
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Do not alternate between different terms for the same concept unless the distinction is intentional.
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For example, don't alternate between "safe zone," "padding," and "margin" if they refer to the same rule.
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## Use abbreviations sparingly
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Spell out uncommon abbreviations on first use.
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> Scalable Vector Graphics (SVG)
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Common technical abbreviations such as HTML, CSS, SVG, API, and URL do not need to be expanded when the intended audience can reasonably be expected to know them.
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Avoid Latin abbreviations such as:
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- e.g.
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- i.e.
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- etc.
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Prefer:
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- for example
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- that is
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- and so on
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## Use examples deliberately
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Use examples when they clarify how to apply a rule.
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Keep examples focused on the rule being demonstrated. Avoid introducing unrelated differences that make the comparison harder to understand.
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When contrasting examples, use **Do** and **Don't** consistently.
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**Do:**
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> Use one path for a continuous outline.
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**Don't:**
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> Split a continuous outline into several overlapping paths.
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The explanatory text should describe the principle, not merely narrate what is visible in the example.
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## Use links descriptively
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Link text should describe the destination or concept.
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**Do:**
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> See the [Icon Design Specification](./specification) for exact dimensions and spacing requirements.
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**Don't:**
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> For more information, [click here](./specification).
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Avoid generic link text such as:
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- click here
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- here
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- this page
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- learn more
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when a descriptive label is possible.
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## Avoid unnecessary repetition
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Do not repeat information already established by a heading, example, or immediately preceding sentence.
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**Prefer:**
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> ## Keep 1 pixel of safe space
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>
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> Keep all artwork within the 22 × 22 pixel live area.
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**Over:**
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> ## Keep 1 pixel of safe space
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>
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> When designing an icon, you should keep 1 pixel of safe space around the icon.
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Cross-reference another section instead of duplicating detailed rules that already have a canonical explanation.
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## Use contractions in prose
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Use natural contractions such as:
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- don't
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- can't
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- isn't
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- it's
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- you'll
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They make explanatory prose less formal and easier to scan.
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Use uncontracted forms when deliberate emphasis is useful.
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> Do not change existing icon geometry solely to reduce the number of SVG nodes.
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Normative statements using **must not** should not be contracted.
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## Use the serial comma
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Use the serial (Oxford) comma in lists of three or more items.
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**Do:**
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> Check the icon's size, stroke width, and spacing.
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**Don't:**
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> Check the icon's size, stroke width and spacing.
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## Use punctuation normally in prose
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Use periods for complete sentences.
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Periods may be omitted from:
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- headings
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- short labels
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- short list items that are not complete sentences
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- captions consisting only of a short phrase
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Be consistent within a list.
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If list items are complete sentences, end them with periods. If they are fragments, generally omit periods.
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## Skip colons in headings
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||||
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Do not end headings with colons.
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**Do:**
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> ## Naming conventions
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||||
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**Don't:**
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||||
> ## Naming conventions:
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Use a colon normally when introducing a list or explanation in body text.
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## Use exclamation points sparingly
|
||||
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Avoid exclamation points in technical documentation unless the context genuinely calls for excitement or celebration.
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**Prefer:**
|
||||
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> Your first icon is ready.
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|
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**Over:**
|
||||
|
||||
> Your first icon is ready!
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||||
|
||||
Do not use exclamation points to make instructions sound friendlier.
|
||||
|
||||
## Use ellipses only when they have meaning
|
||||
|
||||
Use an ellipsis (`…`) to represent omitted content or an intentionally incomplete statement.
|
||||
|
||||
Do not use ellipses decoratively or to make prose sound conversational.
|
||||
|
||||
When documenting literal UI text, preserve the punctuation used by the interface.
|
||||
|
||||
## Use parentheses for definitions and compact clarification
|
||||
|
||||
Use parentheses when they make a definition, abbreviation, or short clarification easier to understand.
|
||||
|
||||
> Scalable Vector Graphics (SVG)
|
||||
|
||||
Avoid using parentheses for long side notes. Rewrite important information as part of the sentence or as a separate sentence.
|
||||
|
||||
## Prefer "and" over ampersands
|
||||
|
||||
Use **and** in normal prose.
|
||||
|
||||
**Do:**
|
||||
|
||||
> Naming and metadata
|
||||
|
||||
**Avoid:**
|
||||
|
||||
> Naming & metadata
|
||||
|
||||
Use an ampersand only when it is part of an official name, literal UI text, code, or another established term.
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||||
|
||||
## Avoid em dashes
|
||||
|
||||
Prefer commas, periods, colons, or parentheses when they produce a simpler sentence.
|
||||
|
||||
**Prefer:**
|
||||
|
||||
> This rule has one exception: existing legacy icons.
|
||||
|
||||
**Avoid:**
|
||||
|
||||
> This rule has one exception — existing legacy icons.
|
||||
|
||||
Use an en dash (`–`) without surrounding spaces for ranges.
|
||||
|
||||
> 1–3 pixels
|
||||
|
||||
> A–Z
|
||||
|
||||
Do not substitute a hyphen for an en dash in prose ranges unless required by a technical syntax.
|
||||
|
||||
## Use hyphens correctly
|
||||
|
||||
Hyphenate compound modifiers when necessary for clarity.
|
||||
|
||||
> 24 × 24 pixel canvas
|
||||
|
||||
> 2-pixel-wide gap
|
||||
|
||||
> pixel-aligned element
|
||||
|
||||
Do not hyphenate a phrase when it functions as a verb.
|
||||
|
||||
> Sign off on the design.
|
||||
|
||||
> Complete the sign-off.
|
||||
|
||||
Do not add hyphens mechanically when the meaning is already clear.
|
||||
|
||||
## Use code formatting consistently
|
||||
|
||||
Use backticks for literal technical values and identifiers, including:
|
||||
|
||||
- filenames and paths
|
||||
- commands
|
||||
- package names
|
||||
- properties and attributes
|
||||
- icon names
|
||||
- code values
|
||||
- SVG elements and attributes
|
||||
|
||||
**Do:**
|
||||
|
||||
> Add `camera-off` as an alias.
|
||||
|
||||
> Set `stroke-width` to `2`.
|
||||
|
||||
> Edit `icons/camera.svg`.
|
||||
|
||||
Do not use code formatting merely for emphasis.
|
||||
|
||||
## Use bold for semantic emphasis
|
||||
|
||||
Use **bold** sparingly to highlight a term or distinction that helps readers scan the page.
|
||||
|
||||
Do not bold entire sentences or paragraphs.
|
||||
|
||||
Prefer bold over italics for general emphasis.
|
||||
|
||||
Use *italics* only when conventional, such as when referring to a term as a term or when a specific distinction benefits from it.
|
||||
|
||||
## Don't use all caps for emphasis
|
||||
|
||||
Do not use blocks of uppercase text for emphasis.
|
||||
|
||||
**Don't:**
|
||||
|
||||
> NEVER place nodes outside the canvas.
|
||||
|
||||
**Do:**
|
||||
|
||||
> **Never** place nodes outside the canvas.
|
||||
|
||||
Preserve capitalization when documenting literal identifiers or established technical terms.
|
||||
|
||||
## Keep lists parallel
|
||||
|
||||
Items in the same list should use the same grammatical structure.
|
||||
|
||||
**Do:**
|
||||
|
||||
- Use a 24 × 24 pixel canvas
|
||||
- Keep 1 pixel of safe space
|
||||
- Use a 2 pixel stroke
|
||||
- Align nodes to the pixel grid
|
||||
|
||||
**Don't:**
|
||||
|
||||
- Use a 24 × 24 pixel canvas
|
||||
- Safe space should be 1 pixel
|
||||
- A 2 pixel stroke
|
||||
- Nodes are aligned to the pixel grid
|
||||
|
||||
Parallel structure makes rules easier to scan and compare.
|
||||
|
||||
## Avoid unnecessary filler and enthusiasm
|
||||
|
||||
Lucide documentation should sound helpful and confident, not promotional.
|
||||
|
||||
Avoid filler such as:
|
||||
|
||||
- "Simply…"
|
||||
- "Just…"
|
||||
- "Obviously…"
|
||||
- "Of course…"
|
||||
- "Easy…"
|
||||
- "Luckily…"
|
||||
- "Don't worry…"
|
||||
|
||||
These words can be inaccurate or dismissive when the task is not simple for the reader.
|
||||
|
||||
Also avoid marketing language such as:
|
||||
|
||||
- "powerful"
|
||||
- "seamless"
|
||||
- "effortless"
|
||||
- "amazing"
|
||||
- "best-in-class"
|
||||
|
||||
unless the word communicates a specific, verifiable distinction.
|
||||
|
||||
## Prefer timeless documentation
|
||||
|
||||
Avoid wording tied unnecessarily to the current state of development.
|
||||
|
||||
**Prefer:**
|
||||
|
||||
> Lucide supports custom icon aliases.
|
||||
|
||||
**Avoid:**
|
||||
|
||||
> Lucide now supports custom icon aliases.
|
||||
|
||||
Use time-sensitive language only when the timing itself matters, such as migration notes, deprecations, or release documentation.
|
||||
|
||||
## Preserve established Lucide terminology
|
||||
|
||||
When editing existing documentation, preserve established Lucide terminology and naming conventions unless there is a clear reason to change them.
|
||||
|
||||
Do not invent synonyms merely to avoid repetition. Consistency is more important than stylistic variety in technical documentation.
|
||||
|
||||
When terminology differs between the Lucide codebase, API, UI, and documentation, prefer the term used by the relevant canonical specification.
|
||||
Reference in New Issue
Block a user